Magic:Initiate: Gust, Booming Blade, Absorb Elements Level 1-2: Paladin for Divine Smite, Thunderous Smite Spells, great weapon fighting style (for maul) Cleric 3-6: Cure wounds, healing word, bless, Booming Blade dmg up, take mobility feat. This armor has the ability to can absorb a set amount of damage depending on the rarity of the armor before its wearer takes it, as if it was a Damage Threshold (DMG page 119). Sleep, color spray, magic missle, and burning hands are great battle spells. Protection from Energy PHB: An excellent defensive option, but you may be doing alright with Absorb Elements. If it's a Greatsword, it'll do 2d6 slashing + 1d6 cold. Absorb Elements 5E -loitsu on klassinen esimerkki vihollisen voiman. However, since spell damage type '*isn't* defined anywhere, a very fine question is whether you can cast Absorb Elements using Awakened Spellbook on only the offensive type - so e. Compendium Characters (previously Vault) Manage Audio Token Marker Library Roll20 Companion App D&D Hub Marvel Hub GM Hub Dungeon Scrawl. 1st level, Artificer, Druid, Ranger, Sorcerer, Wizard . Super helpful, but hard to justify casting if you have a few spell slots available. Thematically, it hits a more "innate elemental control" flavor that I think is quite nice, and which Absorb Elements lacks. Range: Self. Paladins are another class that gets shorted when it comes to acid magic. De acordo com o Guia de tudo de Xanathar, a descrição do feitiço é a seguinte: O feitiço captura parte da energia recebida, diminuindo seu efeito sobre você e armazenando-a para seu próximo ataque corpo a corpo. Absorb Elements provides resistance to the damage of the triggering attack. AE can be the difference between death and survival. Other than the options already provided you could take the Magic Initiate Feat later on to get the spell Absorb Elements. 7*27 + 0. The energy has the same level as the spell when it was cast. Absorb Elements is a spell you use as a reaction when you take damage. Multi-classers also works, but they are even less likely to want Elemental Adept. Absorb Elements, Earth Tremor, Thunderwave, and Ice Knife. Rogue Handbook: DnD 5e Class Guide – RPGBOT. I think it was over 100. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You use AE and the griffion makes the dex save taking no. For your other spells, go-to options like Absorb Elements, Magic Missile, and Shield all work great. . See the rules, components, duration, school, and comments from. Shield, +2 DMG: Use the. Ignoring for a moment that AE only mitigates a certain type of damage while Heal reverts all. It’s the red mana that got absorbed shooting back out. He rolls 24 damage. 距離: 自身. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1. Aid: Gets up any downed allies while giving a buff to anybody still standing. 5th level — cone of cold, conjure elemental, frostbite. com Description. I'm. In 5e dnd excluding Dwarves one feat or a 1 level dip to be better at tanking than most melee martials while having better saves and resistances on demand. Components: S. 4th level — conjure minor elementals, control water. You have resistance to the triggering damage type until the start of your next turn. The “Cost” column is usually just one number, and the “Cons. Eh, i wouldn't. If you're going to be in melee, shield. To elaborate: this is because the spell's duration is "1 round. You have resistance to the triggering. Absorb Elements (Artificer, Druid, Ranger, Sorcerer, Wizard) Absorb Elements is a spell that many classes of magic users can use for defense. Absorb Elements is a level 1 spell that gives you many extra defensive options in certain fights. No - the duration is one round. Absorb Elements - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. You can use Absorb Elements to mitigate damage from other sources, but since there’s so much overlap with the Rogue’s other features, it’s a situational benefit with not a lot of payoff consider that you only get two unrestricted 1st. Business, Economics, and Finance. Shield, +2 DMG: Use the Enhanced Defense infusion. I think going for Shield at this point would start offering diminishing returns. Absorb Elements dnd 5e Damage type primarily interacts with resistance, vulnerability, and resistance principles, like a monster immune to fire. Shield is better at low levels, because there's typically less elemental damage. Even if your 'next turn' had not come up yet, the spell would end about. Rogues are very vulnerable to being hit with non-dex elemental damage. Learn how to cast this spell that reduces the effect of acid, cold, fire, lightning, or thunder damage on you and stores it for your next melee attack. Which means you get a 3rd, supercharged attack with your upcasted Shadow Blade. Warding Bond. So you'd be taking 1-2d6 weapon damage + 1/2 the 1d6 cold (b/c Absorb Elements only gives you Resistance). For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. Ensorceleur. Elemental Weapon, Sleet Storm, Tidal Wave, Wall of Water, Water Breathing, Water Walk. For New Moon Sorcerers who favor Enchantment and Necromancy. Absorb Elements is a first level spell option that halves the damage that you take from acid, cold, fire, lightning,. Resistance to a damage type (within the elements list): Excellent. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d. Stoneskin. You gain +5 Armor Class and immunity to magic missiles for the next round of combat when you use Shield. Level 1: Shield, absorb elements, silvery barbs; Other Spells. First, it eats your Reaction, so consider using Shield or Absorb Elements if either of them will suffice. Absorb Elements can deal lightning or thunder damage, but only if it was triggered by lightning or thunder damage. 6th level —drown, freezing sphere, wall of ice. You take 12 damage. Since this casting of absorb elements deals cold damage (on the next melee attack), they spend a sorcery point to use transmuted spell to convert the cold damage to fire damage. Spirit Shroud TCoE: Outside your school limitations. Q: Does Absorb Elements give you resistance to damage from the triggering attack? A: Yes. The spell functions as normal, but offers no defensive benefit. Able to add a d6 to your next melee attack: Cool, but not terribly. Since it lacks significant offensive power, its primary function is to provide fast reactive resistance. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. As a wizard you want to avoid taking any hits to your meagre HP so gaining resistance is only a half measure at best and you'll rarely be hitting things in melee to take advantage of the extra damage. The rules define melee attacks to include both melee weapon attacks and melee spell attacks (PHB 195): Used in hand-to-hand combat, a melee attack allows you to attack a foe within your reach. Your strongest toolkit? Your action economy, especially when you get to higher levels. The rules for Thorn Whip in DnD 5e are as follows: Thorn Whip is a melee spell attack. . Whenever the [creature] is subjected to [type] damage, it takes no damage and. 1. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Such enemies may still occur, but remember that Absorb Elements will be a significantly more niche spell than bargained for. Absorb Elements tarjoaa monipuolisen työkalun selviytymiseen ja menestymiseen D&D:n vaarallisessa maailmassa, olipa kyseessä salama. Two builds can do this pretty easily. If the puzzle isn’t solved correctly, one or more of these guardian. Your absorb elements is the triggers for 1d6 fire. Absorb Elements. For instance, I've heard that the shield spell can fall off in effectiveness due to higher attack rolls put up by higher level enemies. In the swirling maelstrom of magic, mystery, and monsters that is a D&D tabletop game, knowing every nook and cranny of your character’s abilities can mean the difference between victory and defeat. Alter Self, Melf's Acid Arrow, Misty Step, Protection from Poison, Snilloc's Snowball Swarm. 5) of any 1st-level area of effect spell in DnD 5e. Magic missile or Burning hands. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. Absorb Elements 1st-level abjuration Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage Range: Self Components: S Duration: 1 round The spell. Resistances do not stack, although "halving damage taken" can stack, if received from different sources. A comprehensive list of all official spells for Fifth Edition. Rod, very rare (requires attunement) While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. Prerequisites: Ability to cast at most one spell. Another good Fighter option is Eldritch Knight for a mix of martial fighting and magic. The original Rogue Design goals for DnD Next/5e by Mike Mearls(lead designer on dnd 5e)If you want a more martial feel, go with the Cavalier. So at 13 fire damage: 13*2=26/2=13. Let me compose music about your DnD worlds! [Track 1]Focus Element: Water. On turn, as a bonus action quick cast Ice Knife on enemy within 10 feet. Go to DnD r/DnD • by. The Battle Smith is the offensively weapon-focused Artificer. Self. The best way to think of silvery barbs is as a transference of luck. chris_strain • 2 yr. Oh, and you could always polymorph them into something with resistance =)In the case of absorb elements, shield is a viable substitute. Absorb elements was an abjuration spell that protected the caster against certain types of energy, while at the same time storing and returning part of that energy by infusing it into a subsequent attack from the caster. This damages your Arcane Ward, but doesn't break it. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. However, are saving throws considered reactions? If they are, someone could cast a spell using a saving throw against a target who can't take. Shield is a 1st-level spell that, much like Absorb Elements, remains relevant and useful throughout any and all Dungeons & Dragons campaigns. On one hand it makes the spell more flexible and useful to melee attackers with thrown weapons. So for a single encounter Hellish Rebuke does pretty well compared to Hex, offering similar damage but dealt instantaneously rather than over the course of the battle. "However, Shield's language is retroactive,. Absorb Elements is for Druids and Rangers, who are well within expectations to fight with hands full. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. That means, on the surface, it could be about balanced to get Absorb Elements once per short rest to offset psychic vulnerabilty -- two short rests per day are pretty typical, which would give you three uses, or about 9 points worth. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. Absorb Elements : You get spellcasting later and slower than anyone else, so you have very few options for protecting yourself from non-weapon damage. Some d4 additional damage and access to a budget absorb elements. Acid. Yes, “Absorb Elements” is a very powerful and helpful spell that can be used all the way up until the very end of the game without losing any of its value. Absorb Elements should give you immunity. the spell itself -- is stored in the rod. 1. Rôdeur. Acid. You have resistance to the triggering damage type until the start of your next turn. There may still be times where Absorb Elements or Shield make more sense so that you can cast leveled spells on your turn, and fortunately as the opportunity cost to. Range: Self. Absorb elements (★★★☆☆) Resistance to acid, cold, fire, lightning or thunder damage until the start of your next turn, reaction to cast. With this understanding, we can infer that the intent of the spell is not to allow two attacks to have the extra elemental damage added to them. Absorb Elements 1st-level abjuration Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage Range: Self Components: S Duration: 1 round The spell. On the other hand, absorb elements is NOT in need of a buff. 1 Reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. Monsters that Absorb Magic. But the casting time for Absorb Elements is "1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage" and it grants you "resistance to the triggering damage type". Absorb elements can be useful but is situational. Maybe take a 1-2 level dip into a spell caster for absorb elements to improve your survival. DC16 will deal an expected 0. Rod of Absorption. Absorb Elements gets a lot better later on, as at 6th level, the best you can hope to block will be like 15 damage. However, the question of whether Absorb Elements is eligible for the damage bonus from Alchemical Savant is a surprisingly tricky one. Absorb Elements can be used to apply the extra damage to any “melee attack” so if you used it to apply its damage to a “melee spell attack” such as Shocking Grasp or Inflict Wounds, you could use Distant Spell to increase the ranges of those spell attacks to 30 feet and the extra damage from Absorb Elements should still apply. Elemental Adept. Spell Sniper also doubles its range to. ReplyBaldur's Gate 3 Wants to Do Right by One of D&D's Most Maligned Subclasses Good news, Four Elements Monk fans: your virtual adventures in Faerun might get a bit more fun than they are on the tabletop. It says "the first time you hit with a melee attack on your next turn. Two of the most useful spells for an Eldritch Knight are Shield (requiring Verbal and Somatic components) and Absorb Elements (requiring Somatic only). Absorb Elements will reduce this by 17. If we choose to resolve absorb elements first, then the wizard casts the spell and gains resistance to the incoming damage. Lacking damage ramping features like Hunter’s Mark or Divine Smite, the Battle Smith must instead leverage the Artificer’s spell list and Infusions to turn. edit: and now I've looked up Shapechange and it specifically rules out undead, so, that kinda sucks for this situation. Everybody will love you. speed reduction to each of your numerous attacks. So you can't alter the damage type of the spell until you cast it. Level: 1. 2nd Level. Silvery Barbs doesn’t care. Like the opposite of a Flame Tongue, doing Cold damage instead of Fire. It Engulfs you, putting 3d6 Acid damage (10) on the table. Absorb Elements is a powerful spell featured in Xanathar’s Guide to Everything, designed to give players a unique way to handle different types of damage in D&D. She's covered some of the biggest and weirdest releases for Wargamer - including the DnD movie, Frosthaven, and Baldur's Gate 3. " It has also led to dips in Clockwork Soul and Aberrant Mind Sorcerer becoming more appealing, as you are able to pick up the new "big 3" 1st level reaction spells ( shield , absorb elements , and silvery barbs ) with only one level using their expanded. Prerequisite: The ability to cast at least one spell. DM: Dungeon Master. If so, swap this with fog cloud, and pick up absorb elements when we suggest you pick up fog cloud at level 3. Here are all the features your character can access as a Bladesinging 5e Wizard:. 7 on average. Again, it's the weapon that matters, not any additional sources of damage on the attack. 1 round. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. Absorb Elements. Components: S. Dont take it unless your dm is a dick and ignore the rules. save DC 14, +6 to hit with spell attacks). Xanathar´s Guide to Everything. You can then choose to smite and add 2d8 radiant to the equation. The spell’s stats in short: it is a 1st-level abjuration spell with a casting time of 1 reaction, range of self. If you already had fire resistance, and someone cast Protection from Energy (fire) on you, it would have no effect. ago. Player. . The energy has the same level as the spell when it. This post we will briefly discuss thier all hitting points. This feat allows you to choose from the following types of damage: thunder, acid, fire, lightning or cold. 225, meaning Shield reduces the average damage by 10. The spell is a prereq to the ward being created, since damage is a preq for the spell the damage is dealt before the effects of your wizard's ward ability occur. You follow a monastic tradition that teaches you to harness the elements. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. You can cast Feather Fall after running off a cliff on your turn. . Entangle: A great option for area control, but bards already have several of those. Tools. Absorb Elements and Detect Magic can be a good starting point. As a result, you have. I was inclined to analyze which character builds will focus on quantity of attacks instead of quality since Absorb Elements will only enhance one melee attack per casting, but that’s not logical. Level. Additionally, if you see “500x”, that means the spell can cost any multiple of 500. You have resistance to the damage which activated the shield for 1 minute, and all damage of that type until the start of your next turn. 2nd Level: beast sense, pass without trace, rope trick. Absorb Elements. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. And twice: Q: When someone casts Absorb Elements, does he take full damage. Shield is incredibly useful for a wizard. Casting Time: 1 reaction, which you take when you take acid, cold,. Here is a comprehensive list of spells that can be cast without verbal components: Spell Name. while others, not at all. The absorbed spell's effect is canceled, and the spell's energy — not the spell itself — is stored in the rod. Like the opposite of a Flame Tongue, doing Cold damage instead of Fire. 7 damage but it doesn't let you cast Eldritch Blast that turn, giving it only 19. An absorb elements does not cause you to deal any damage, it gives you resistance - any damage type mentioned in the spell is outside of the spells influence - you don't determine the damage type, be it through rolling or choosing it. If an encounter has no opponents with ranged capabilities. This concludes the resolution of the effect of absorb elements, so we move on to the. Therefore, the target should not be able to cast spells like absorb elements and shield. In addition, when you roll damage for a. 4 damage. As a wizard you want to avoid taking any hits to your meagre HP so gaining resistance is only a half measure at best and you'll rarely be hitting things in melee to take advantage of the extra damage. Same with green mana. You have resistance to the triggering damage type until the start of your next turn. In other words, on average, the breath weapon will still deal more damage to the bard because of the high skew of the breath's. Also, the first time you hit with. Because it is a reaction Hellish Rebuke can also be a great source of single target damage. Ring of Spell Storing DMG: Fill it with Absorb Elements and Shield and recharge it whenever possible and this is a spectacular defensive asset on almost any character. Compendium - Sources->Xanathar's Guide to. Now, the damage to add to your next melee attack depends on the spell slot you used to cast the spell, scaling up from 1d6. This alone is a powerful effect, especially if used to absorb an effect like a dragon's breath weapon or a high level enemy spell. Elemental magic is just one kind of many, but it is the one i am most interested in in this question. This spell is available to druids, rangers, sorcerers, and wizards. I'm noticing how spells, breath weapons and other magical effects that have an abilitysave DC are pretty much inevitable. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. CynicalEye. This first-level spell is one of the most underrated reaction spells in the game. You can only cast a reaction spell when the defined trigger occurs. She's covered some of the biggest and weirdest releases for Wargamer - including the DnD movie, Frosthaven, and Baldur's Gate 3. The energy has the same level as the spell when it. Thorn Whip is a staple cantrip of the Druid class in DnD 5e that players love to use. Also if rules as written that wizards/sorcerers get silvery barbs, shield and absorb elements essentially as class features. The thing that sets this apart is that Sorcerers can Quicken spells, including Booming Blade and Green-Flame Blade. Here’s your guide to the DnD Bladesinging 5e subclass: DnD Bladesinging 5e features. I personally go with number 3. 3*55 = 35. 1st level — create or destroy water, tidal barrier. Compendium - Sources->Tasha’s Cauldron of Everything. When does the damage bonus from Alchemical Savant apply? One valid reading of "whenever you cast a spell" is that the damage bonus only applies to damage rolls that happen at the time of casting. Yes. This spell is available to druids, rangers, sorcerers, and wizards. " These effects appear to be simultaneous, and I would assume that this shuts down Absorb Element's triggering language of "Upon taking damage. Go to DnD r/DnD • by. Absorb Elements. Improve this question. These races provide Ability Score increases to Charisma, which is an obvious bonus. Shield 5e Compared to Absorb Elements. Hopefully some of the other iconic spells from Xanathar’s and Tasha’s, like Booming Blade, Toll the Dead, the Summon spells, and Holy Weapon make an appearance in the new PHB. Grass -> Earth because it causes erosion and the roots of the plants can break rocks and can absorb nutrients from the dirt. The DC of this saving throw is either half the damage taken or 10, whichever is higher. I have a player wanting to play a sorcerer with a primarily lightning-damage flair. Elemental Weapon and Elemental Bane gives some good options for 3rd and. A melee attack typically uses a handheld weapon such as a sword, a warhammer, or an axe. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. Ergo, the resistance can be ignored as long as the damage is of the chosen type. Absorb Elements is very intresting and useful in dnd. (Channel Divinity for max thunder/ lightning dmg) Cleric: 7-9: Channel. Unless you’re a Swords bard you probably won’t get the bonus damage which means you don’t have to feel bad about never upcasting it. This is a 1st level abjuration spell. As a result, its effectiveness increases with the caster’s level. You both take 5 damage. Example: A wizard casts Fireball on you. 1 round. You have resistance to the triggering damage type until the start of your next turn. So absorb elements gives me a bonus to the next melee attack. Absorb Elements is a spell that allows you to reduce incoming damage of a specific type and then add that damage type to the next melee attack you make. – Absorb Elements – Shield: We already covered this some above, but Adjust Density really wants something like a Centaur with Shield Mastery on your team to use your concentration at low levels. That's pretty much it. This spell can be used when hit by an attack that deals elemental damage. Legendary: 40 damage. We weren't certain if AE can crit so we ran with it, rolling 8d10 and 4d6. The DM is the player that creates a world for the other players to explore, and also creates and runs adventures that drive the story. It allows the wizards to summon the element in form of attacks or elementals. It can absorb multiple instances of damage, but only of the type that triggered the casting of the spell. 5 months late, but resistances don't stack like this. School. 25. Abjuration. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering. Or Warcaster if the person has it. Silvery barbs. Discussion. So. I rolled really high and did 92 damage, erasing the enemy from existence. One of the traits with no effect on CR listed is Damage Absorption (it gives the flesh golem as an example of a monster with the trait):. No, they are all explicitly things that can also happen on your turn. This applies to Cantrips as well. So to store a spell in the ring you cast the spell. So let’s be clear, Absorb Elements is fantastic, and it’s one of the best defensive spells at. ago. What Is Absorb Elements? Absorb Elements is a spell that allows you to reduce incoming damage of a specific type and then add that damage type to the next melee attack you. Having it from two different sources has no effect, unless some effect specifically ignores resistances provided by one source or not another - I am not aware of such an effect. It requires a somatic component to cast and has a duration of 1 round. [deleted] • 4 yr. DND-spells. View User Profile. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. I mean, it's cool, and it's suppoused to show how powerful a fireball is, but it's a bit unfair. 7 on average. The Scribes ability works "when you cast the spell". So you'd be taking 1-2d6 weapon damage + 1/2 the 1d6 cold (b/c Absorb Elements only gives you Resistance). The Sage Advice Compendium helpfully answers how to deal with resistance that suddenly appears when. The casting of absorb elements now deals fire damage (on the next melee. 2: Transmutation Savant Minor Alchemy Spells Known – Jump – Longstrider: Minor alchemy lets us do things like turn a wooden carving of a tool into an iron tool, or turn an iron door into a wooden one before our party chops through it with axes. 7*27 + 0. Also misty step is almost a requirement for wizards. Absorb elements is still great to have because there are effects that evasion or uncanny dodge doesn't help with, but you may get more bang for your buck with a different spell, just depending on what you would be giving up to get absorb elements. 875. . Damage immunity as a 3rd level spell would be broken. . Absorb Elements . 985. 8 – Sorcerer 5: New Spell Known: – Haste: Alrighty. Shield. Both spells have a purpose defensively, but eh. Sure, rituals work for any wizard, and having access to more. dnd-5e; wizard. For wizards, sorcerors and such. Well. iantron. Step 1: Roll a sorcerer. Use our intuitive single layer fog mode to easily add fog to dungeons, caves and more. CryptoVisions are a form of divine power granted to the holder, and, afaik, are linked to the object. Range: Self. Resistance (half damage) from an elemental effect in reaction to being hit by it — also lasts. The first line says "next. You can cast Absorb Elements after taking damage from your own Fireball or running into lava on your turn. Absorb Elements ( pointer) 1st-level abjuration. So I don’t think it’s a color pie break because of the need for interaction. Fire, poison and necrotic are the most common damage type, so anything that can grant resistance or invulnerability to those is good. Or if they have no other reaction spells, a spell slot that can be used later. What you can do is create a list of spells for each element (level 0-5), and allow vision holders to learn one spell of the appropriate level when they reach certain. The casting of absorb elements now deals fire damage (on the next melee attack). 構材: 姿勢. Compendium - Sources->Tasha’s Cauldron of Everything. Absorb Elements 5E -loitsun avulla voit muuttaa vastustajasi voiman salaiseksi aseesi. On one hand, the damage wouldn't be op. Most people don't really care about using SB defensively anyways, the argument is usually actually presented as if using SB offensively (to boost your/other people's spell) is worth a reaction as a reaction prevents you from casting Shield/Absorb Elements. Clearly "triggering damage" is what you take when. Casting time: Special. 875. Your features revolve around scribing spells, using wizard spells more effectively, doing scholarly things, and being an overall book nerd. Absorb Elements combos nicely with warding bond; when your warded ally takes fire damage, half of it gets applied to you, which is then both resisted by AE (lessening total damage) and allows you to power your next attack. This means that absorb elements is a great spell and you should strongly consider this spell for your. EE. Plus you get a nice bonus of +1d6 damage on your next attack. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d. As for arcane firearm and spells that do damage over multiple turns, the way the feature is phrased, you get an extra 1d8 to one of the spells damage rolls. Not before, not later. Range: Self. If I am holding a sword and shield at the end of my turn, then both of my hands will be full, and it seems that I would be unable to cast either of them!Aside from Chromatic Orb you could use Absorb Elements for a good chunk of types at 1st level slots too. 1 Reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. What breaks concentration. Absorb elements tends to be better later in the game than early, so maybe pick it up then, but shield and silvery barbs are just both so good. Compendium - Sources->Lost Mine of Phandelver.